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In Arcadia; Landscape filming in a toxic wasteland

Game engine affordances and post-game narratives


This text was written for the Play conference at Edinburgh University in May 23-24 2008
http://forum.llc.ed.ac.uk/si2/index.html

Abstract This paper discusses the production of artists work using existing videogame engines. It considers transgressive negotiations and engagements within the simulated gameworld that differ from the usual type of engagements that affect a nominal gamer. It considers the affordances that a game engine has in effecting creative practice and how these affordances can be discussed as post-game narratives. It uses anecdotal descriptions of these negotiations as a review of practice, whilst producing video grabs from within 'S.T.A.L.K.E.R.: Shadow of Chernobyl'. This was towards a collaborative artwork with audio artist Angus Carlyle. It later describes the nature of post-game narratives as documents of performativity and practice and as an engaging method for reflection on such practice. The paper was originally intended as a reflexive practice review and combines a discussion of motivations and intentions with a more anecdotal account. This anecdotal account was originally intended as an amusing email/mailing list post to colleagues. The paper is in two parts, the second part considers post-game narratives and offers some examples.

So, I got out my twelve gauge and filled them full of the former Soviet republics hottest lead. However one of the beastie dog corpses landed right, smack bang in front of the camera with no way to move it as in other games like Splinter Cell etc (there are no ingame incentives to hide corpses, animal or otherwise, so this is not modelled). Bollocks...ah well, it'll get dark soon, the shot will match the original and it'll just look like a log or something. It got dark...it looked like an unsightly blob and another bloody beastie turned up. BUT WAIT, I uncocked my 12 gauge, the beastie was dragging his digital fallen comrade behind a bush, out of shot. I did the decent thing and culled the vermin....I turned off my onscreen crosshairs and weapon and got my first capture.

download the complete version here...


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Last modified: 30.12.08 by admin
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